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Author Topic: [Launch]Dragon Knights of Valeria 2: Universe (BTC, LTC, DOGE, HYPER, GP, HONEY)  (Read 6191 times)

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Nice project. It's quite interesting. Is it your own?

This is my own game yes, written from the ground up and is my 3rd installment of the Dragon Knights of Valeria games.

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Come take part in the Crypto Gaming Competition brought to you by DKV2:U and the HYPER Board where you can play Team Fortress 2 and 7 Days 2 Die for your chance at receiving weekly prizes!

Prizes are sponsored by the dev teams while the servers are sponsored by DKV2:U, for full information please check out the thread below.

Tournament Thread: https://bitcointalk.org/index.php?topic=2058999.0

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The following changes and/or additions have been made to Dragon Knights of Valeria 2: Universe.
https://dkv2.com

Alliance: Last Online
The Alliance Members page has been modified to show the last known online time for each member. This new tool should help Alliance Commanders manage their Alliances better and know who to kick if room is needed.

Wiki: New Updates
The Energy and Drones Wiki pages have been updated to a newer version that contains more information and an easy to use directory. As of this time only those two Wiki pages have been updated, the other pages will be updated over time or added on to.

If you wish to help with the Wiki process please take a look at the template for how these two are set up and then choose a page not completed and post your version in the DKV2U forums. Not all submissions will be used and they may be modified after submission. If your submission is chosen then credit for that page will be listed to you at the bottom of the page.

Battle Cruiser: Upgrade Changes
The upgrade requirements for player owned Battle Cruisers have been modified. The cost of upgrades will now increase as the level of your Battle Cruiser increases. These new settings will see a sharp incline in prices for newer players but will slow down and steady out as they level up their Battle Cruiser.

A full list of when these increases happen will be shown in the upcoming Battle Cruiser wiki. As of now they are too many to list out here as this will already be around book size when I'm done and you're reading this.

Alien Testicle Smashed
A bug that allowed players to upgrade parts of their ship above the level of their Cargo Bay has been fixed. This task was very difficult as it put up a good fight but in the end I won and it is now vanquished. Remember, if you find any of these Alien Testicles in game please let me know immediately, we shall smash it together.

Alliance: Homepage Redesign
The Alliance Homepage has been redesigned to make it easier to use and provide more options. Alliance members can view information regarding their alliance as well as be provided with quick links to the most used functions. Each rank has their own set of actions they can do.

This new page design also comes with the ability to view other Alliances home pages as well though some information will be hidden from them.

Alliance: Diplomatic Relations
A highly requested feature has now been added! Alliances now have the ability to set other Alliances to Ally, Neutral, or Enemy. Here is how that works,

Allies
Setting another Alliance to Ally will change your diplomatic relations with their Alliance to Ally. However, this will not set their status with you to Ally. The other Alliance Commander will receive a message from the Galactic Mail system notifying them of your diplomatic change with their Alliance. Members of Allied Alliances will be unable to attack ports belonging to the other Alliance. As a side result of this new addition to the game, members of the same alliance will no longer be able to attack fellow Alliance members ports. Allied Alliances will still be able to attack each other's Universe Quadrants so always be prepared for anything.

Neutral
Setting another Alliance to Neutral will remove any diplomatic relations with them on your side. It will not effect the status their Alliance has with you, however, but they will receive a mail notifying them of your change in relations with them. If you do not have any diplomatic relations with another Alliance then you do not need to set them as Neutral, only if you have current relations.

Enemy
Someone raiding in on your plunder and want to teach them a little something something? Setting another Alliance to Enemy will immediately notify both Alliance Commanders and change the diplomatic relations between both alliances to Enemy. Once one side loses and wish to sue for peace they could grovel to the other Commander to remove their Enemy status.


Ports: New Changes
The Nearby Ports page found under the Account menu has been updated to include the Port owners Alliance. The amount of Credits and Drones stored inside a port have been removed. The color of the Alliance shown in this list will be based off of your Alliance's relations with them. Allies are green, enemies are red, and neutral Alliances will be whatever the normal color is.

Alliance: Transfer System
With the other new Alliance features also comes the ability to send your Allies Credits, Energy, and/or Drones from your own alliance. Doing so will notify both Alliance Commanders with a mail containing details of the transfer. Only Allies can send these things to each other, if the sending side is allied but the other side is not then the resources will still go through.

Top Alliances: Small Changes
The Top Alliances page has been updated to allow players to click on an Alliances name to be taken to their home page. Alliance Commanders can use this to efficiently monitor other alliances or to make new alliances or enemies if they so desire.


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Some additional updates,

1. The limit for storing Drones inside Galactic Ports and Universe Quadrants have been raised from 2.14B to 9.22Q.
2. Referral bonuses increased to include 1 Energy per galaxy warped to by referrals.
3. A Referral Wiki has been set up under the Main Wiki option.
4. Honey Deposits and Withdrawals have been enabled again.
5. Planet Scrapyards have been boosted, they now provide 10x more Credits for Asteroids.

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A new tab has been added to the Card Exchange that offers 3 more cards eligible for trades. This new section of the Card Exchange is brought to you by Indie Game News (http://www.indiegamenews.com) and brings with it the ability to trade 3 more cards for Aluminum, Asteroids, and Nano Chips.

Check out IndieGameNews.com by clicking the link below,

http://www.indiegamenews.com

In addition to this, a new Halloween Card has been released and added to the Special tab of the Card Exchange. Players who obtain this new card (Card 126) will be able to exchange it for 3 Chance Tokens per card.

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Some changes have been made in game,

A new Settings option has been added to the Menu option that allows players to change where the logo and game name on the left takes you when clicked. As of right now players can only switch between profile and universe but any page in game can be added to the list upon request.

To have a new option listed on the logo redirect setting please make a post in the DKV2U forums with a yes/no poll for players to vote on. If the redirect request is reasonable and it receives at least 5 yes votes it will be added to the available options for this setting.

Additionally, if you would like to see other settings added to the game please post your suggestions in the forum.

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The Battle Cruiser upgrade system has been modified to include a new option to upgrade each level of your battle cruiser at once if enough funds are available to do so. If your Hyper Drive or Salvage Bay has reached max level then they will not be included and you won't be charged for them.

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The following changes have been made,

1. A new bot has been added to the game called Ancients. This bot plays the game as players would but at a faster and more efficient pace. It still has to follow most of the limitations players face so it won't be an instant rise to power but it will constantly upgrade it's planets and Battle Cruiser with available resources.
2. A new Ancients wiki has been added to the game to explain a bit about what the new bot is.
3. A new planet building called Chemists Lab has been added, this building allows players to convert more Credits into Valerium with each upgrade on any of their planets.
4. A new Planet menu will now appear when inside one of your planets, the new menu makes it easier to navigate your planets and manage it.
5. The ability to transfer Aluminium, Valerium, and Star Fighters to and from planets has been added.
6. A Ship Factory interface has been set up for planets, you can now build Drones and Star Fighters on your planets.
7. The ability to build new Star Fighters using Aluminium, Valerium, Energy, and Credits has been added to each planet.
8. The ability to build new Missile Batteries using Valerium, Energy, and Credits has been added to each planet.

More information regarding the Ancients bot and new ships/defenses will be sent out soon.

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The Valerian Ancients have returned to the Universe and have started to gain a foothold. Reports have come in from the Inner Rim of attacks by the Ancients on 10 planets as well as a port. The Galactic Federation recommends the immediate production of Drones, Missile Batteries, and Star Fighters now available on all known planets to protect your planets and ports. They have also extended the expansion capabilities of new planets to 15,000 from 5,000.

Upon hearing of the attacks on these planets the Galactic Federation immediately dispatched a fleet of Battle Cruisers to destroy the invading fleet, the attack failed and every ship was lost however. The Ancients had ships far more advanced than anything we had and our ships and cannons couldn't penetrate their shields.
The loss of the fleet wasn't all for nothing though, during the battle our drones managed to scan several of their fighters and broadcast this data back to our stations. With the data collected from their ships we were able to replicate their technology and build our own. The ships armor consists of an Aluminium interior with an advanced hardened Valerium exterior. Their power source was similar to our own but required much more Helium-3 to produce.

Intelligence received indicates that each of the planets now under their control has rapidly grown in size and production and their Battle Cruiser is under constant construction. With access to a well protected Galactic Port and 10 planets they have an ever increasing supply of everything they need to expand further.

To help the Universe prepare for their inevitable invasion we have compiled all of the data we have on the Ancients and inserted it into the Valerian Wiki. Along with these data submissions we have sent every Battle Cruiser the blueprints for Star Fighters, Missile Batteries, and the Chemists Lab. Each of these new additions can be built/created on every Valerian Planet.

Do be warned, the Ancients will target all defenseless planets and ports first before moving on to populated planets and ports. If you wish to delay the invasion of your planets then you should build Drones, Missile Batteries, and/or Star Fighters in each of your planets.

The Ancients haven't begun their full invasion yet, they still need some time to prepare. Use this time to build defenses and prepare for their attacks.

The Ancients will begin their invasion on November 10, 2017 at which point they will begin to expand their new empire randomly throughout the day.

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Infocoin (INFO) has been added to Dragon Knights of Valeria 2: Universe. Players can now use INFO as they would the other currencies in game in places such as the in-game Exchange, Currency Shop, and the Anti-Matter Exchange.

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A new option has been added to the IGN tab in the Card Exchange that allows players to exchange Card 103 for Ion Cubes.

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All items in the DKV2:U Currency Shop will have an additional 10% off when using HYPER. The discount will end on November 11, 2017.

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The following changes have been made,

1. The top menu size has been modified, you will have to clear your cache to experience this change.
2. The left status box has been modified. Alliance Position can now be found by hovering over your Alliance name and your current Action can now be found by hovering over your Location.
3. The in game mail system has been modified to be more user friendly and have a snazzy new look.
4. The wallet now displays how much of each coin you have in the Exchange.

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The Thanksgiving Card is here, bringing with it bountiful amounts of Star Fighters. As you play the Cards of Chance mini game in Valeria (0,0) you have the chance to collect the new Card 158. This new card can be exchanged in the Card Exchange for up to 17,678,150 Star Fighters depending on how much progress has been made on your Battle Cruiser.

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The DKV2:Universe intro video has been updated, check it out at https://youtu.be/TOQXYtrDHMY and let me know what you think.

 

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